I build complex gameplay systems that feel simple in the hand — combat, movement, interaction loops tuned until they read as effortless.
Based in Budapest. I work across design and code: prototyping the mechanic, writing the systems that hold it up, then spending the long tail on feel — timings, input buffers, feedback, the hundred small corrections that turn a working feature into an entertaining one.
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Available for gameplay programming and systems design — contract or full-time.
Happiest on a team that ships. Send a build, a design doc, or a rough idea and I'll tell you honestly what I'd do with it.
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