Portfolio — 2026
ERIK THOMAS
Game Designer / Gameplay Programmer
Erik Thomas
ERIK THOMAS
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Profile

I build complex gameplay systems that feel simple in the hand — combat, movement, interaction loops tuned until they read as effortless.

Based in Budapest. I work across design and code: prototyping the mechanic, writing the systems that hold it up, then spending the long tail on feel — timings, input buffers, feedback, the hundred small corrections that turn a working feature into an entertaining one.

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Highlighted project
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Inventory — select a slot to inspect
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What I built
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Systems breakdown
How it works under the hood
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Recruit

Available for gameplay programming and systems design — contract or full-time.

Happiest on a team that ships. Send a build, a design doc, or a rough idea and I'll tell you honestly what I'd do with it.

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